.

.

"...a lionhearted boy, raised by bears, cursed by wolves, and who would one day become a hero."

Vignette

The ealdorman’s son cuts an indeterminate image like a human-shaped question mark. At so few years to this world, his eyes are wide and endless and dark as coal, still in the womb of youth: tender, raised in the semi-comforts of humble wealth, and coddled by nursemaids; the fearlessness of sheltered early years still present in his visage.He says he's a knight, thumping his chest proudly, eyes like live wires. He says he’ll be a great hero one day, too, but his body is too small and his heart too full. He's killed men before, but plays at it like all young soldiers do: like a game to win, not a fact to survive. He's yet to learn that beneath its romance, knighthood is a cult of war and is nourished only by war.

Ser Adalwolf the Black

Or: Ser; Ser Adalwolf; Adi; Little Wolf

GenderCis male
AgeYoung adult
EthnicityKokkish Miqo'te
SexualityFemme pref, Polyam
ArchetypeWitch-knight
BackgroundEaldorman heir

Personality & Themes

Eager to please; busted-ass armour; look, that rondel is missing; and a couple tassets are hanging loose; and that poleyn has a dent perfectly-fit for a mace; tries to act tough but is mostly just a sweet cinnamon roll; maybe has killed some bandits; wants to be a hero so bad, or at least half as cool as his sister; who happens to be his biggest hero; that busted-ass armour?; it was hers before she died; right alongside their father; the usual (treason, rebellion); has a lot to prove; cuckoo birds make him inexplicably angry; betrothed to a woman six years his senior and thinks it makes him hot shit; (mom's decision and she's a glorified babysitter); can probably shoot a longbow better than you; he knows it and uses it like a party trick; favourite hobbies include playing ball (the medieval kind) and causing all kinds of trouble in the name of glory and chivalry (whatever that means).Cursed knight; wide, dark, haunting eyes; like a pair of blackholes; eating everything that gets caught in them; a childhood filled with witches and bonfires and blackouts; and bitterness; drops of destiny in his veins; strange rites, stranger gods, and burial customs that feel more like necromancy; wolves; bears; babes; babes carried off by wolves; and a blade that some say sings.

Rumours & Walk-up Hooks

“He wears a dead girl’s armour, you know. Sister, they say. Still got the blood rusted into the gorget.”The pieces of his armour harness are battered, oversized, and seemingly fit for a woman.
"One of them Bärvolk witchknights. You can tell: look at how his eyes swallow the firelight."His dark eyes blink too seldomly; it's unnerving and wrong, but it draws you in. You find yourself wanting to talk to him.
"He's literate, that much is for sure: one book he reads by the fire, the other he writes in while wandering the battlefield dead."Adalwolf carries two books with him: one with animal illustrations and fairy tales; the other with names.
"You hear the whispering? From his sword? Only when the moon’s low or the time's right. Sounds like prayers."There's an elusive shudder of magic to his longsword, if one can see such things. And even if they can't, sometimes it does hum.
"Only one gauntlet? Aye, he's got two hands after-all: one for the world, one for the Work."His swordarm has a gauntlet on it, but the other one? Bare and covered in ash, pigments, and scars. And a bit of yarn tied around the base of his pinkie.

Dynamics

We'll still have to see where the writing goes, but I find it really useful for brainstorming to know the role another player thinks their character could best fit into. As such, I've provided a list of example dynamics / relationship trajectories, which are purely atmospheric vibes, and can be tailored / altered to our specific characters. Multiple roles can be chosen as many of the options below have good synergy when paired together. A big sister type that's also his knightly mentor? A big fan that quickly becomes his best friend? A cool noble patron that becomes his newest crush (if surrogate big sister wires don't get crossed first)? There are dozens of possible combinations (probably, I'm not counting). The last two are kind of special.

you're going to be his new big sister.

You're either very cool or just encouraging and patient enough to put up with him constantly trying to impress you while looking to you as his moral compass. You'll probably end up being the replacement authority figure to “my mother would kill me if,” and while he's ignoring priests, officers, innkeepers, and common sense, it'll be your sufficiently sharp “Ser Adalwolf” that'll stop him halfway up climbing the wall of a corrupt lord’s estate.

you're going to be his best friend.

You're there when the road is long and that brilliant plan (for even more brilliant glory) sours. You'll learn to spot his worst ideas before he's finished explaining them... if only so you can have your boots half-way on by the time he's already out the door. There's no stopping him, anyways, not when there are still monsters to hunt, wrongs to right, noblewomen to dazzle, and an enormous world neither of you has probably seen even a fraction of yet - and it's considerably less frightening when there are two of you, isn't it?

you're going to be his biggest fan.

You think he’s wonderful. Maybe you end up witnessing one of his little acts of genuine heroism, or maybe you're simply the kind of diehard romantic that's destined to see exactly what Adalwolf sees when he imagines himself as a knight. Honestly, you might be the first person who's sincerely able to, so go ahead: laugh at his jokes, cheer for his victories, and watch a boy who desperately wants to matter start to feel like... maybe he does?


you're going to be his second 'first crush'.

Are you pretty and dashing? Mysterious and clever? Or maybe it's all about the right smile at the right time. Whatever it is, Adalwolf is going to end up mortifyingly convinced that he's in love. Expect a lot of showing off and (questionably) 'casual' gifts. You can indulge, tease, let him down gently, or be unfortunate enough to return the sentiment. He does have an betrothed, after all (she's an npc), but doesn't forbidden love make the situation all the more romantic? (actually, his people are just polyam)

you're going to be his noble patron.

You've got money, a good name, and influence. Meanwhile, Adalwolf has his sword and excellent bow-arm to pair with an almost storybook enthusiasm for performing noble deeds on someone else’s behalf. Whatever your reasons (charming, useful, or just a thing to do): give him your colours and some lodging, recommend him at a tourney and send him after your troublesome little matters, and ultimately? Discover that these modest acts of patronage might acquire you an intensely loyal knight who now considers your enemies his personal concern.

you're going to be his knightly mentor.

You are what Adalwolf desperately wants to become. Maybe you're a celebrated knight, or a battered old campaigner, or even a sellsword who finds the entire institution of chivalry ridiculous but has his heart in the right place. Adalwolf already knows how to fight, though (uncomfortably well, in fact), so yours is not necessarily the task of teaching him which end of the sword goes forward. Instead, you might educate him on when to draw it and when to put it away, how to survive when courage isn’t enough and what being responsible for another person’s life actually means.


you will shape him.

You see all that desperate eagerness to be useful and good and brave, and recognise something wonderfully... malleable. Maybe you genuinely believe the world will eat him alive without your hand, or maybe you want a loyal sword and know exactly which strings to pull, or maybe there's simply something irresistible about discovering how many compromises it takes before something so bright can no longer remember where it started. Praise him when he crosses a line and withdraw your affection when he hesitates. Teach him that mercy is dangerous, cruelty is sometimes necessary, and that the ends really can justify the means if you say it's so. Make him the thing you need him to be.

you will pull him from the fire.

You find him in a way he was never supposed to be: a sword; wielded and shaped by a terrible hand; left frightened, vicious, obedient, or simply hollowed-out. Maybe you can't undo what happened to him, but you can refuse to leave him there, and decide to be the one to sit beside him through the ugly silences, the anger, the shame, and every inevitable attempt to convince you that whatever remains isn’t worth saving. You are not here to restore Adalwolf to what he was before the fire, but to help him discover what can still grow from the thing that came out of it.


Backstory Hooks

As opposed to the walk-up hooks on the profile page, these require a bit more OOC brainstorming, scheduling, and setup first! Don't be shy, though: I actually prefer that for role-play, even with the walk-up ones technically!

you remember him in ishgardian society.

"He showed up at the Feast of St. Adeline in clothes fashionable a decade ago. His boots unpolished, his tail twitching every time someone said his name wrong. He was seated near the end of the hall where they put the lowest vassals and foreign knights, and even that was too much for most at the table. He never stopped smiling, though, dimples in his cheeks, hardness in his eyes."

you were there when they made him kneel.

"He couldn't have been more than twelve: mud on his face, blood on his sleeve, one boot missing. They made him kneel in the square like he'd ordered the rebellion himself. I still remember the sound his knees made when they hit the flagstone, too. I remember the hush that fell and how it felt like the wind stopped just so we could hear his sobs. His mother and uncle and 'nanny' were there, too, all in a row. Wouldn't even let them hold him. They told us it was a victory."

you knew his sister.

Ada Ironblooded was difficult to forget, and for a few dazzling years, Ishgard didn’t seem particularly inclined to try. She made her name on the tourney field as a brilliant knight and show-woman of the chivalric circuit, and wherever Ada went, there was often a much smaller figure somewhere close by: her little brother, following at her heels, shouting himself hoarse from the railings, or perched triumphantly atop her shoulders as though he’d won the tilt. That was years ago, and the boy is taller these days (not to mention armed, armoured, and calling himself a knight now), but you don’t forget those fierce, dark eyes… or Ada’s old armour. Were you Ada’s rival on the lists? A comrade, friend, lover (note: she was gay), or some untidy combination of all the above? Did she once put you flat on your back before a cheering crowd or dedicate a victory to you?


you were meant to kill him.

"Forgive me. This was my duty, I was raised for this work. My knife was meant for your throat, told it would make everything right again, but then you laughed and you looked so young. And now every time I reach for the hilt, I hesitate. What if they were wrong? What if killing you doesn’t fix the world - what if it breaks it? I don't know anymore."

you tread through his dreams.

"We were in the woods again. The pyres were still warm. You looked at me and said 'she's not done yet.' I never remember your voice when I'm awake, though, only in sleep. I keep trying not to follow you in my dreams - you always wander into the darkest woods, the ones that catch and kill - but I always do anyways. Every time."

you watched him die.

"He took the blade. I saw it go in, right to the hilt. Right below the ribs where breath becomes blood. He fell like stone, hard and final. Didn't scream, just blinked once, then was still. We left him there. Had to. The field was turning red and the fire was already coming up the hill. Buried dozens of brothers, but he’s the only one that got back up again."


you saw him in your prophecy.

“I've seen him in my visions: the boy with the long-dark eyes; the fresh-faced shadow in wolfskin; the prince with many crowns. I’ve watched him open that same door and bring something great into the world - great and terrible - or die trying. I just didn't think he'd look so... small."

you saw his job posting.

Oh, he also reguarly posts bills on the job boards for people who'd have reason to hire a knight, soldier, career killer, bodyguard (decorative or functional), et cetera. He wants for the glory, but of course he has to fill his belly first.

he just seemed... odd.

He's honestly got a lot of funny and weird stuff going on with him just after staring at him for a little - see the rumour & walk-up hooks section in his main profile / dossier for inspo.

Lore, Headcanon, and Extras

Dramatis

Sir Scribbleboots, the Earl of Oats:
Kriemhild of Gotsvul:
Cynewyrd "Quickfoot":
Cwen the Firstspear:
Karina "Harshtongue":
Bjornard of the Gyve:
Ada "Ironblood":
Chlodovech:
Brynja the Bearjaw:
Yana the Wyrm:

Persona (npc)

his chocobo steed
mother, acting ealdorman
maternal uncle, martial advisor
betrothed to adalwolf
maternal grandmother
father; deceased (treason)
eldest sister; deceased (treason)
paternal uncle; invalid and declining health
paternal aunt; outlawed for treason
witch, priestess, nanny; missing

Chattels & Saddlebag

Ada's hand-me-down armour; father's sword; a straw poppet that looks like Yana; oats, oats, nuts, and more oats - I eat like a horse lately, I can only hope it’ll make me as strong as one; longbow, shaped by Ada, etched by Yana; beaded netting of twine over left hand; a wolf-head made to fit over my sallet helmet; a travel knife for eating; a pot; a quilt made by mother; under tunic, working tunic, formal tunic; two pairs of braies, several stockings; Brynja’s shield; mother's bear fur-lined cloak; Ada's misericorde.

My Name Is Adalwolf

A rough overview of Adalwolf's life and experience, told in a way that he understands it, if he ever had to put words to it.

Cultural Touchstones

An abridged but foundational set of Bärvolk cultural elements.

The High-Noble Spirits

Detailing aspects of faith and worship within the Arlwich Highlands; lists their most important gods.

The Marches of East Dravania

The Marches of East Dravania and the Hochbern Estates are a shifting mosaic of elector-princes, prince-bishops, matriarchal duchies, and borderland baronies in Dravania. Although no longer belonging to the polity, they are still relevant to Adalwolf's atavistic culture. This links to another of my carrds.

My Name Is Adalwolf

My name is Adalwolf. My people, the Bärvolk — we who are descended from bears and know the Seventy-Nine Sigils of the Longhouses — believe in the importance of names. It was our völva, Yana, who gave me mine for my hair as dark as the hide of Sködýr, and for the blackglass eyes that mark me changeling, mark me witch-wolf, mark me Úlfheðinn¹. My late father, Björnard, who was the ealdorman of the Bärlanshire before my mother assumed his role, wasn’t fond of the name — we are descended from bears, after all, aren’t we? Everyone knows better than to secondsay a name chosen by a völva, though.My name… is Adalwolf… and I have much to live up to — shoes to fill a dozen times my size and a hundred times my years. I’m heir to the Bärlanshire, after all. That’s kind of a big deal, don’t you think? Can you even picture it? Try: heir to all the lands north of the River Cairns, south of the Endless Mile, and east of the Great Karwald. Lands that Father ruled over the with integrity and… and… and modesty? Humility? By the ancestors, that’s… a lot, huh? But, but, but when honour called him to wage war against the chaustlehr who’ve occupied our territory for generations, he didn’t hesitate...

Did he, Adalwolf.

I’m told it’ll come with age, but what if the gods only have so much of the good clay to mould the very best of us? That’s make sense, since elsewise everyone would be as great as him… and Ada, my sister, before they both died in battle — the same one, the last one. Maybe that’s the problem. Maybe we just keep dying too much and they’re running out of the stuff. Maybe the rest of us get what’s leftover and just have to make do. Broken bodies, busted stars…But mother, she… she wants nothing of that life for me. Oh, don’t look at me like that, it’s not like she’s a coward or anything, and there’s none in our lands or our neighbour’s who would say so. It’s just that, well.

Yana says that sometimes there’s more courage and sense for her knowing when to weather the ego and when to stay the hand, that it’s the harder choice to make, but then again Yana wanted that war just as much as father — probably more.She’s a hard lady, though. Mother, I mean. Mother, Mantis, Mawhi. Shrewd, I guess, but loving! In her own way. She’s the one who taught me… my letters, I guess. The Ishgardian ones. Etiquette, too. That kind of stuff. She’s also the one… who had us bend the knee when she took the mantle of ealdorman. I hear she’s the only reason the rest of us weren’t hanged.

After father’s body was returned to us.

But I’m — I’m Adalwolf! Adalwolf the Black! Adalwolf of the Bärvolk! Of the Bärlanshire! Adalwolf named by Yana the Wyrm! And... and that doesn’t change just because the road gets hard…!

…so very, very hard, not like what they promise knights in those stories.

Ishgardian stories, I guess, so who knows, maybe if I had the height or didn’t have the tail or the ears it would be different. Maybe most days I wouldn’t wind up hungry, which I guess is better than the days that I end up sick or bleeding. I know a knight’s not supposed to steal, but truth is: I swindled a chicken two days prior and it’s held me up.

Uncle Cynewyrd says there’s no real rules to knighthood, though, save what your lord wants of you, but what does that cur know — may Draghna piss him out, I’ll not be like him. I don’t want to be like him!

The harder these days get, though, the more I end up thinking of home, and even my memories of him feel… softer lately. Like, did he always look so sad? Can’t remember, not like I remember… Yana braiding my sister’s hair… into witch-ladders by the fire! Or… or hwata, steaming in those special, little bowls of water in the corner by the fire. Watching my father and sister sparring in the bailey.

My father standing over me as I scramble in the mud, my ribs cracked by his training sword. How I remember the smell of his hair as I held him tightly— as he whispered to me one last time.

That fire in my sister’s eyes when she finally beat his aging body at swordplay. When she went off to war with him. Only in my dreams, now.Or Ada carrying me around on her shoulders singing: “our little bear, our little bear, full of courage and honour and flair.” Dancing with Cwen on our wedding day. Our hands bound together in fresh reeds and gold and polished stones from dawn to dusk. Her bending to kiss me.

Shame.

Swaddling Czeslawa, my baby sister, while overhearing my uncle talking to her nursemaid: ‘a wife, nearly eight years his senior, and what a shame, that: the boy can barely hold a sword.’

Anger. Rage.

Watching Yana flense a rabbit, drawing her finger through its viscera — tracing runes into my forehead with wolfsblood in frithspottum on a moonless, winter night — the day I left. Teaching me licwiglunga, the Long Names, and how to call on them, that the dead don’t hate us, they just hate being forgotten, same as us. How my father’s blade felt in my hand that night — that it felt right.

And, yes, I remember my first blackout, too. I remember the… shaking and the fear and… and the blood.

But somehow… somehow I still remember their eyes — all of them — most of all, and how now I’m starting to understand what Yana tried to tell me when I was still barely more than a babe: that there are some eyes can eat you.

Cultural Touchstones

"...people say that the darkness of the Arlwich Highlands is distinct from the other provinces. There is a forlorn backdrop of baying beasts sounding off from the countryside. Adalwolf knows the way [...] plates wreathe the glade in the faint glow and smoke of burning coals and offerings [...] she tried to crawl inside him as gentle as falling snow. Love can have its own ways of biting, though; he still has the scars left by those eyes [...] he sees the wolf grin before she cuts its throat - one clean stroke, the way southerners do on fiddles..."

It's a Cold and Broken 'Hallelujah': 'Love' among the Bärvolk is often viewed by outsiders as volatile, unsustainable, and obsessive, and this applies equally to its platonic, familial, and romantic forms: their myths are populated with countless tales of tragic, blackhearted lovers whose possessiveness tore apart lives and communities only to face similarly-terrible fates at the story's end; mothers lord over their children long after they've become adults and well into marriage; and they practice a form of necromancy because, even in death and after they've wailed their dead and pored over their bones and ashes for days, they still cannot leave well enough alone.Who Conquers the Conqueror Worm: To the unfamiliar, burial rites in the Arlwich Highlands might look eerily similar to necromancy. Ancestral bones are interred either in public necropoleis or private charnel houses beneath a family's lands. However, prior to their death, individuals can consent to have their remains (spiritual or physical) used in various ways posthumously. The most common rites involve the reanimation of skeletons to act as tomb guardians, but can extend to other applications (such as acting as spiritual advisors or imbued into weapons or armour to continue safeguarding their family) should the family have the resources to do so.Thirteen Tiger Teeth in My Talisman: Since their imperialisation by Ishgard, the once-tribal miqo'te have seen their natural, folk religion suppressed throughout the years, but due to their isolated region, this has been imperfect at best. Witch-knight servants and 'völva' advisors form a portion of every fief's inner circle, in secret or otherwise, carrying old ways through oral tradition that has endured to this day.A Country of Orphans and Child-Kings: There's a saying in Ishgard: "if there isn't a rebellion in the Arlwich Highland, then there's three, and if not three, then seven are on the way." Due to their independent and rowdy nature, the regional fiefdoms are often trying to secede from their lieges, sometimes one, sometimes many at a time. This also means that there's an above-average number of young leaders, too, forced to take over after their older relatives get the axe.

The High-Noble Spirits

The ancestral faith of the Arlwich Highlands is animistic in principle. To the ancient Bärvolk, nearly everything in existence had a spirit, from animals and plants to mountains, lightning, the weather, and natural disasters. Considering many of these things were often at odds with man, it's no surprise that they didn't necessarily believe divinity had their best interests in mind and their folk religion focused more on appeasement than actual worship. As Ishgardian influence started to shape their culture, much of this religion was watered down or filtered out of public society, elevating four Pannu (or 'High-Noble Spirits') above the rest.It is important to note that, in casual conversation, a Pannu's name is not used and instead common epithets take their place when needing to refer to them outside of highly-precise rituals. This is a holdover from their ancient traditions which characterised most spirits as volatile, vain, or simply fickle, and one would not want to draw their attention to them unless it was absolutely necessary.


Draghna.
husbandry, hunting, the natural order of life, the hearth

Draghna, the Great Bearmother and Lady of the Hearth, acts as the Bärvolk’s chief deity. A mother goddess, it is believed that the mythical first Longhouse King of the Bärlanshire (known only as the “Shoemaker King”), laid with Draghna to produce the first Bärvolk, who nursed at her as babes that gave them their great strength. She is also attributed with teaching the people the skills necessary to survive in the bitter cold of the northern winter.

Madjka
war, craftsmanship, poetry and the arts

Brother to Draghna, Madjka is depicted as a white stag. He is a patron of warrior-poets and the arts and acts as an embodiment of the tribe’s fierceness and the reverence of that fierceness. Warriors of the clan will give praise to him before and after battle, and it’s common for an elder warrior to commit ritual and public suicide as a sacrifice for Madjka to ensure their victory.

Uyrhi
loyalty, law, fertility

Raven-headed Uyrhi sees the cracks in society and instructs his people on how to mend them. He is credited with the creation of their earliest legal systems and tribal law. He oversees oaths and rites of fealty, and blesses men and women with fertility. It is said that he is the mild-mannered consort of Draghna, and tempers her noble fury.

Oru
the afterlife, prophecy, dancing

Oru is the first-born daughter of the union between Uyrhi and Draghna. Once Draghna has finished overseeing one of her children in the waking world, she passes the torch unto Oru who shepherds their departed souls into the afterlife. She is a spirit of dance, and it is common for funerals to include elaborate dances and invocations while bodies are burned and the bones collected for the family's under-charnel.


Sködýr

the winter, trickery, apotheosis, lost children

“I am no god, but I was old when the first sapling sprouted and before the stars came. I was here in the beginning, but were they?"Thus spoke Sködýr to his faithful, the völvur, when he questioned their high-noble spirits, and taught them the wildecraft and how to draw forth power from the Long Names. He is a cunning wolf spirit - part Prometheus, part trickster - and his tales are filled with riddles and themes of enlightenment paid at a great price. In their traditions, he is the dreameater who breaks the wheel of fate and sets his faithful free to follow their own road, and it is said that the last Longhouse King of the Bärlanshire bartered with him for a pair of boots that would grant him great, military prowess. In exchange, the witch-wolf would be able to “lay with the lady of the hall tenderly” and the spawn that sprung forth from that union would be raised as the lord’s own. The Longhouse King, blind with greed, accepted these terms.Due to this, although Draghna is often called upon to safeguard the youth, Sködýr is considered the patron of lost children. Among the Bärvolk, though, he is more often appeased than worshipped or thanked, for it is he who brings the winter chill and tests the clan. His servants are the owls and wolves and he is the hunger in men’s stomach when the grain sours, the darkness of the night when it looks like your eyes, the thing that stalks the woods when nothing else stirs or even lives. Where the tribe might love Draghna and Madjka, they they never forget to give the cunning wolf his due."I am no god, but I did eat them."

Things i love

  • brainstorming & gushing about character stuff together

  • headcanon and worldbuilding

  • maturity, kindness, and enthusiasm

  • high fantasy in a middle ages-to-regency sense; low, punishing, addictive, or imperfect magic; low tech; horror, ritual, horrific rituals, occult, ancient world paganism, et cetera

  • thoughtful inventive characters with really honed-in aesthetics

  • being 18+ irl required, 25+ strongly preferred; i don't care what your character's age is, but it might understandably change the ways mine interacts with yours

Please, no

  • ooc capitalists/libertarians, fascists (includes being pro-Israel, pro-police, pro-state), misogynists, transphobes, you get it

  • tech-fetishists, inclusive of: modern clothes, modern weaponry (if it’s not muzzleloaded it’s probably a no), holoscreens or anything with digital lighting at all or could even tangentially fit into the statement ‘oh i just casually have this allagan / sol-9 what-the-fuck-ever lying around’; i’m sorry this stuff just looks hideous in game and its execution is often very LCD; kinda goes for glams, too

  • leaning too much into the msq (i find it boring for rp)

Miscellany

  • historically-inspired, and as such adalwolf does not have a surname, only bynames; his in-game name is 'adalwolf black' only to fit the two-name requirement; in dialogue, you would not address him as mister black / ser black unless you were being... odd / awkward / funny / weird!

  • i have a few alts, and so although not necessary, i like adding people to discord if we vibe; it's just easier to get in contact with me

  • sometimes i will eschew words like 'try' and 'attempt' because i think it's linguistically clunky; if i do this, i'm not seizing narrative authority from you, just explain what actually happens in your next post and i'll roll with it

  • be nice to me, it's the law