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Adalwolf the Black

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"...a lionhearted boy, raised by bears, cursed by wolves, and who would one day become a hero."

Vignette

The ealdorman’s son cuts an indeterminate image like a human-shaped question mark. At so few years to this world, his eyes are wide and endless and dark as coal, still in the womb of youth: tender, raised in the semi-comforts of humble wealth, and coddled by nursemaids; the fearlessness of sheltered early years still present in his visage.He says he's a knight, thumping his chest proudly, eyes like live wires. He says that he will one day be a great hero, too, but his body is too small and his heart too full. He's killed men before, but plays at it like all young soldiers do: like a game to win, not a fact to survive. He's yet to learn that beneath its romance, knighthood is a cult of war and is nourished only by war.

Ser Adalwolf the Black

Or: Ser; Ser Adalwolf; Adi; Little Wolf

GenderCis male
AgeYoung adult
EthnicityKokkish Miqo'te
SexualityFemme pref, Polyam
ArchetypeWitch-knight
BackgroundEaldorman heir

Personality & Themes

Eager to please; busted-ass armour; look, that rondel is missing; and a couple tassets are hanging loose; and that poleyn has a dent perfectly-fit for a mace; tries to act tough but is mostly just a sweet cinnamon roll; maybe has killed some bandits; raised by woman-coloured wolves; mama's boy; but also terrified of her; sister is his biggest hero; his busted-ass armour was hers before she died; right alongside their father; the usual (treason, rebellion); cuckoo birds make him inexplicably angry; drinking ale since he was five, five maybe six; is practically a kid and so doesn't like to be reminded of it; betrothed to a woman six years his senior and thinks it makes him hot shit; mom's decision: she's a glorified babysitter; can probably shoot a longbow better than you; he knows it and uses it like a party trick; loves playing ball (the medieval kind).Witchknight & cursed; wide, dark, haunting eyes; like a pair of blackholes; eating everything that gets caught in them; a childhood filled with witches and bonfires burning in the hills; a blade that sings in a language no one can hear; wolves; bears; babes; babes carried off by wolves; unknowable blood flows in his veins and his hands have had a crack at ritual; strange rites; stranger gods; old things; burial customs that feel more like necromancy; sometimes loses time and has blackouts; sometimes turns as wild and tricksy as fae.

Rumours & Walk-up Hooks

“He wears a dead girl’s armour, you know. Sister, they say. Still got the blood rusted into the gorget.”The pieces of his armour harness are battered, oversized, and seemingly fit for a woman.
"One of them Bärvolk witchknights. You can tell: look at how his eyes swallow the firelight."His dark eyes blink too seldomly; it's unnerving and wrong, but it draws you in. You find yourself wanting to talk to him.
"He's literate, that much is for sure: one book he reads by the fire, the other he writes in while wandering the battlefield dead."Adalwolf carries two books with him: one with animal illustrations and fairy tales; the other with names.
"You hear the whispering? From his sword? Only when the moon’s low or the time's right. Sounds like prayers."There's an elusive shudder of magic to his longsword, if one can see such things. And even if they can't, sometimes it does hum.
"Only one gauntlet? Aye, he's got two hands after-all: one for the world, one for the Work."His swordarm has a gauntlet on it, but the other one? Bare and covered in ash, pigments, and scars. Oh, and...
"He’s got a string round his finger to bind his soul to someone dead. Keeps her from leavin’, or so he thinks."There it is, woven and tied off right around the base of his pinkie finger: a thread of yarn.

Backstory Hooks

As opposed to the walk-up hooks on the previous page, these require a bit more OOC brainstorming, scheduling, and setup first! Don't be shy, though: I actually prefer that for role-play, even with the walk-up ones technically!

you remember him in ishgardian society.

"He showed up at the Feast of St. Adeline in clothes fashionable a decade ago. His boots unpolished, his tail twitching every time someone said his name wrong. He was seated near the end of the hall where they put the lowest vassals and foreign knights, and even that was too much for most at the table. He never stopped smiling, though, dimples in his cheeks, hardness in his eyes."

you were there when they made him kneel.

"He couldn't have been more than twelve: mud on his face, blood on his sleeve, one boot missing. They made him kneel in the square like he'd ordered the rebellion himself. I still remember the sound his knees made when they hit the flagstone, too. I remember the hush that fell and how it felt like the wind stopped breathing just so we could hear his sobs. His 'nanny' and mother and uncle were there, too, all in a row, wouldn't even let them hold him. They told us it was a victory."

you were the last to see his sister alive.

"She said 'take care of my brother.' That was all. Didn't say why, didn't say what was coming, only that you'd be alone and too proud to ask. And I tried - gods help me, I tried - but you've changed. Beneath your smile, there's something in your eyes she never had, something hollow. I miss her, but now I wonder if you both died that day."


you were meant to kill him.

"Forgive me. This was my duty, I was raised for this work. My knife was meant for your throat, told it would make everything right again, but then you laughed and you looked so young. And now every time I reach for the hilt, I hesitate. What if they were wrong? What if killing you doesn’t fix the world - what if it breaks it? I don't know anymore."

you tread through his dreams.

"We were in the woods again. The pyres were still warm. You looked at me and said 'she's not done yet.' I never remember your voice when I'm awake, though, only in sleep. I keep trying not to follow you in my dreams - you always wander into the darkest woods, the ones that catch and kill - but I always do anyways. Every time."

you watched him die.

"He took the blade. I saw it go in, right to the hilt. Right below the ribs where breath becomes blood. He fell like stone, hard and final. Didn't scream, just blinked once, then was still. We left him there. Had to. The field was turning red and the fire was already coming up the hill. Buried dozens of brothers, but he’s the only one that got back up again."


you saw him in your prophecy.

"The boy with the long-dark eyes; the fresh-faced shadow in wolfskin; the prince coming with many crowns, hanging round his head and neck and arms and wrists. In my visions, I've watched him open the door and bring something great and terrible into the world - or die trying. I didn't think he'd look so... small."

you saw his job posting.

Oh, he also reguarly posts bills on the job boards for people who'd have reason to hire a knight, soldier, career killer, bodyguard (decorative or functional), et cetera. He wants for the glory, but of course he has to fill his belly first.

he just seemed... odd.

He's honestly got a lot of funny and weird stuff going on with him just after staring at him for a little - see the rumour & walk-up hooks section in his main profile / dossier for inspo.

Lore, Headcanon, and Extras

Dramatis

Sir Scribbleboots, the Earl of Oats:
Kriemhild of Gotsvul:
Cynewyrd "Quickfoot":
Cwen the Firstspear:
Karina "Harshtongue":
Bjornard of the Gyve:
Ada "Ironblood":
Chlodovech:
Brynja the Bearjaw:
Yana the Wyrm:

Persona (npc)

his chocobo steed
mother, acting ealdorman
maternal uncle, martial advisor
betrothed to adalwolf
maternal grandmother
father; deceased (treason)
eldest sister; deceased (treason)
paternal uncle; invalid and declining health
paternal aunt; outlawed for treason
witch, priestess, nanny; missing

Chattels & Saddlebag

Ada's hand-me-down armour; father's sword; a straw poppet that looks like Yana; oats, oats, nuts, and more oats - I eat like a horse lately, I can only hope it’ll make me as strong as one; longbow, shaped by Ada, etched by Yana; beaded netting of twine over left hand; a wolf-head made to fit over my sallet helmet; a travel knife for eating; a pot; a quilt made by mother; under tunic, working tunic, formal tunic; two pairs of braies, several stockings; Brynja’s shield; mother's bear fur-lined cloak; Ada's misericorde.

My Name Is Adalwolf

A rough overview of Adalwolf's life and experience, told in a way that he understands it, if he ever had to put words to it.

Cultural Touchstones

An abridged but foundational set of Bärvolk cultural elements.

The High-Noble Spirits

Detailing aspects of faith and worship within the Arlwich Highlands; lists their most important gods.

My Name Is Adalwolf

My name is Adalwolf the Black. My people, the Bärvolk, we who are descended from bears and know the Seventy-Nine Sigils of the Longhouses, believe in the importance of names. It was my völva, Yana, who insisted on mine for my hair which she says is as dark as the hide of Sködýr, and for my eyes like blackglass that marks me Úlfheðinn: changeling children, witch-wolf spirits. My late father, Björnard, who was the ealdorman of the Bärlanshire before my mother assumed his role, mocked the superstition. We are descended from bears, after all, not wolves. Yana did not mock this superstition, and although she was but my nanny, she had a fire in her eyes that overcame father. Besides, he would always say, there is a cleverness to these kinds: false names trick wild spirits.Now, though, I am the heir to the lands north of the River Cairns. Father ruled over the Bärlanshire with integrity, duty, and justice, and when honour called him to wage war against the austlehr who have occupied our lands for generations, he did not hesitate. He and my eldest sister, Ada, died in battle I am told, which means I have a lot to live up to, but Kriemhild, my mother, wants nothing of that life for me. She is a hard lady. Shrewd, but loving in her own way. It was she who taught me the family trade and she who took the mantle of ealdorman after father’s body was returned to us. If nothing has changed, she is very busy now, working hard to keep our land safe and our people provided for. Although it’s been many months, I know she is struggling - it’s in her nature. I don’t want to make things more difficult for her, but the heart knows its destiny.When the road gets hard, I find myself dwelling most on memories of home. I remember Yana braiding my sister’s hair into witch-ladders by the fire. Teaching me how to use licwiglunga to call forth the dead. Hwata in bowls of water.I remember watching my father and sister sparring in the bailey. The fire in my sister’s eyes when she beat my aging father. When she went off to war with him. Only in my dreams, now. Or Ada carrying me around on her shoulders singing: “our little bear, our little bear, full of courage and honour and flair.” My father standing over me as I scramble in the mud, my ribs cracked by his training sword. Holding him tight while he whispers to me one last time.I remember swaddling Czeslawa, my baby sister. Watching Yana flense a rabbit, turning its skin inside out and drawing her withered finger over a string of viscera: the mark of destiny, she would say. Tracing runes into my forehead in frithspottum on a moonless, winter night, the day I left. Teaching me the Long Names and how to call on them. The dead only hate the living who rejects them, she said.Dancing with Cwen on our wedding day. Our hands bound together in fresh reeds and gold and polished stones all day. Her bending to kiss me. Shame. All those sad faces behind smiles. Anger. I remember what my uncle said to Czeslawa’s nursemaid: a wife, nearly eight years his senior, and what a shame, that: the boy can barely hold a sword.How the blade my father had forged for me felt in my hand the night I met with Yana in secret. That it felt right. My first blackout.Mostly, though, I remember the gleam in all of their eyes when they looked at me like I was some bright, fallen star. I remember how it taught me: there are some eyes can eat you.

Cultural Touchstones

"...people say that the darkness of the Arlwich Highlands is distinct from the other provinces. There is a forlorn backdrop of baying beasts sounding off from the countryside. Adalwolf knows the way [...] plates wreathe the glade in the faint glow and smoke of burning coals and offerings [...] she tried to crawl inside him as gentle as falling snow. Love can have its own ways of biting, though; he still has the scars left by those eyes [...] he sees the wolf grin before she cuts its throat - one clean stroke, the way southerners do on fiddles..."

It's a Cold and Broken 'Hallelujah': 'Love' among the Bärvolk is often viewed by outsiders as volatile, unsustainable, and obsessive, and this applies equally to its platonic, familial, and romantic forms: their myths are populated with countless tales of tragic, blackhearted lovers whose possessiveness tore apart lives and communities only to face similarly-terrible fates at the story's end; mothers lord over their children long after they've become adults and well into marriage; and they practice a form of necromancy because, even in death and after they've wailed their dead and pored over their bones and ashes for days, they still cannot leave well enough alone.Who Conquers the Conqueror Worm: To the unfamiliar, burial rites in the Arlwich Highlands might look eerily similar to necromancy. Ancestral bones are interred either in public necropoleis or private charnel houses beneath a family's lands. However, prior to their death, individuals can consent to have their remains (spiritual or physical) used in various ways posthumously. The most common rites involve the reanimation of skeletons to act as tomb guardians, but can extend to other applications (such as acting as spiritual advisors or imbued into weapons or armour to continue safeguarding their family) should the family have the resources to do so.Thirteen Tiger Teeth in My Talisman: Since their imperialisation by Ishgard, the once-tribal miqo'te have seen their natural, folk religion suppressed throughout the years, but due to their isolated region, this has been imperfect at best. Witch-knight servants and 'völva' advisors form a portion of every fief's inner circle, in secret or otherwise, carrying old ways through oral tradition that has endured to this day.A Country of Orphans and Child-Kings: There's a saying in Ishgard: "if there isn't a rebellion in the Arlwich Highland, then there's three, and if not three, then seven are on the way." Due to their independent and rowdy nature, the regional fiefdoms are often trying to secede from their lieges, sometimes one, sometimes many at a time. This also means that there's an above-average number of young leaders, too, forced to take over after their older relatives get the axe.

The High-Noble Spirits

The ancestral faith of the Arlwich Highlands is animistic in principle. To the ancient Bärvolk, nearly everything in existence had a spirit, from animals and plants to mountains, lightning, the weather, and natural disasters. Considering many of these things were often at odds with man, it's no surprise that they didn't necessarily believe divinity had their best interests in mind and their folk religion focused more on appeasement than actual worship. As Ishgardian influence started to shape their culture, much of this religion was watered down or filtered out of public society, elevating four Pannu (or 'High-Noble Spirits') above the rest.It is important to note that, in casual conversation, a Pannu's name is not used and instead common epithets take their place when needing to refer to them outside of highly-precise rituals. This is a holdover from their ancient traditions which characterised most spirits as volatile, vain, or simply fickle, and one would not want to draw their attention to them unless it was absolutely necessary.


Draghna.
husbandry, hunting, the natural order of life, the hearth

Draghna, the Great Bearmother and Lady of the Hearth, acts as the Bärvolk’s chief deity. A mother goddess, it is believed that the mythical first Longhouse King of the Bärlanshire (known only as the “Shoemaker King”), laid with Draghna to produce the first Bärvolk, who nursed at her as babes that gave them their great strength. She is also attributed with teaching the people the skills necessary to survive in the bitter cold of the northern winter.

Madjka
war, craftsmanship, poetry and the arts

Brother to Draghna, Madjka is depicted as a white stag. He is a patron of warrior-poets and the arts and acts as an embodiment of the tribe’s fierceness and the reverence of that fierceness. Warriors of the clan will give praise to him before and after battle, and it’s common for an elder warrior to commit ritual and public suicide as a sacrifice for Madjka to ensure their victory.

Uyrhi
loyalty, law, fertility

Raven-headed Uyrhi sees the cracks in society and instructs his people on how to mend them. He is credited with the creation of their earliest legal systems and tribal law. He oversees oaths and rites of fealty, and blesses men and women with fertility. It is said that he is the mild-mannered consort of Draghna, and tempers her noble fury.

Oru
the afterlife, prophecy, dancing

Oru is the first-born daughter of the union between Uyrhi and Draghna. Once Draghna has finished overseeing one of her children in the waking world, she passes the torch unto Oru who shepherds their departed souls into the afterlife. She is a spirit of dance, and it is common for funerals to include elaborate dances and invocations while bodies are burned and the bones collected for the family's under-charnel.


Sködýr

the winter, trickery, apotheosis, lost children

“I am no god, but I was old when the first sapling sprouted and before the stars came. I was here in the beginning, were you?"Thus were the first words that Sködýr spoke to his faithful, the völvur, when he taught them the wildecraft and how to draw forth power from the Long Names. He is a cunning wolf spirit, part Prometheus, part trickster, his tales filled with riddles and themes of enlightenment, though often paid at a great price. Moreover, he is the dreameater who breaks the wheel of fate and sets his faithful free to follow their own road. It is said that the last Longhouse King of the Bärlanshire bartered with Sködýr for a pair of boots that would grant him great, military prowess. In exchange, the witch-wolf would be able to “lay with the lady of the hall tenderly” and the spawn that sprung forth from that union would be raised as the lord’s own. The Longhouse King, blind with greed, accepted these terms.Due to this, although Draghna is often called upon to safeguard the youth, Sködýr is considered the patron of lost children. Among the Bärvolk, though, he is seldom truly worshipped. Instead, he is appeased for it is he who brings the winter chill and tests the clan. His servants are the owls and wolves. He is the hunger in men’s stomach when the grain sours, the darkness of the night when it looks like your eyes, the thing that stalks the woods when nothing else stirs or moves or even lives. Where the tribe might love Draghna and Madjka, they sometimes forget to say thanks to them, but they never forget to appease the cunning wolf."I am no god, but I did eat them."

Things i love

  • brainstorming & gushing about character stuff together

  • headcanon and worldbuilding

  • maturity, kindness, and enthusiasm

  • high fantasy in a middle ages-to-regency sense; low, punishing, addictive, or imperfect magic; low tech; horror, ritual, horrific rituals, occult, ancient world paganism, et cetera

  • thoughtful inventive characters with really honed-in aesthetics

  • being 18+ irl required, 25+ strongly preferred; i don't care what your character's age is, but it might understandably change the ways mine interacts with yours

Please, no

  • ooc capitalists/libertarians, fascists (includes being pro-Israel, pro-police, pro-state), misogynists, transphobes, you get it

  • tech-fetishists, inclusive of: modern clothes, modern weaponry (if it’s not muzzleloaded it’s probably a no), holoscreens or anything with digital lighting at all or could even tangentially fit into the statement ‘oh i just casually have this allagan / sol-9 what-the-fuck-ever lying around’; i’m sorry this stuff just looks hideous in game and its execution is often very LCD; kinda goes for glams, too

  • leaning too much into the msq (i find it boring for rp)

Miscellany

  • historically-inspired, and as such adalwolf does not have a surname, only bynames; his in-game name is 'adalwolf black' only to fit the two-name requirement; in dialogue, you would not address him as mister black / ser black unless you were being... odd / awkward / funny / weird!

  • i have a few alts, and so although not necessary, i like adding people to discord if we vibe; it's just easier to get in contact with me

  • sometimes i will eschew words like 'try' and 'attempt' because i think it's linguistically clunky; if i do this, i'm not seizing narrative authority from you, just explain what actually happens in your next post and i'll roll with it

  • be nice to me, it's the law